Digi-gamification

literatuur

Top 10 literatuur:
 
www.bol.com
  • Gamification By Design | Gabe Zichermann, Christopher Cunningham & Christopher Cunningham
    Implementing Game Mechanics In Web And Mobile Apps
     
  • The Gamification of Learning and Instruction | Karl M. Kapp
    Game-Based Methods and Strategies for Training and Education
     
  • Controversies Of A Quasi-Object | Chris Hoogeveen
    Posthuman views on surveillance and gamification regarding the iPhone
     
  • Die Verspielte Gesellschaft | Nora Stampfl
    Gamification Oder Das Leben Im Zeitalter Des Computerspiels
     
     
  • http://gamification.org/wiki/Gamification_Books

  • Gamification Books: this section is for books directly related to Gamification.
    1. Changing the GameDavid Edery and Ethan Mollick

    2. Fun Inc. "Why Gaming will dominate the 21st-Century | Tom Chatfiel | November 15, 2010

    3. Game-based Marketing: Inspire customer loyalty through reward, challenges and contests | Gabe Zichermann en Joselin Linder | Maart 29, 2010

    4. Game Frame: Using games as a strategy for succes | Aaron Dignan

    5. Gamification by design: Implementing game-mechanics in wen and mobile apps | Gabe Zichemann en Christopher Cunningham

    6. Reality is broken: Why games make us better and how they can change the world | Jane McGonigal | Januari 20, 2011

    7. Rock, paper, scissors: Game theory in everyday life | Len Fisher | November 4, 2008  

    8. Total engagement: Using games and virtual worlds to change the way people work and businesses compete | Byron Reever en J. Leighton Read | November 2, 2009 

 

 

Maak jouw eigen website met JouwWeb